June 8, 2010 - Leave a Response

My parent is
It can be called (((<<>>))) but mostly called
alkinds blog.


Poptropica Text Walkthrough 50-50 not 100-100

April 16, 2010 - One Response

Made by me, PoptropicaSecrets. Used by crazycatfish hacking

Poptropica (Every Island) Walkthrough
By: PoptropicaSecrets
Offical Website:
YouTube: secretscp

| Table Of Contents |

1. Introduction
2. Walkthrough
3.1- Early Poptropica Island
3.2- Shark Tooth Island
3.3- Time Tangled Island
3.4- 24 Carrot Island
3.5- Super Power Island
3.6- .S.P.Y. Island
3.7- Big Nate Island
3.8- Nabooti Island
3.9- Astro Knights Island
3.10- Haunted House Island
3.11- Counterfeit Island
3.12- Reality TV Island
3.13- Mythology Island
4. Games
5. Credits

/ \
| !!!NOTE!!! |
| If you are looking for a particlaur section, Press |
| CTRL/APPLE_KEY + F and Type in the number that you are |
| looking for and you’ll be there! |

1. Introduticon
With the new website Poptropica blah blah!
2. Walkthrough
When you begin, click on New Player and pick your stuff.
3.1- Early Poptropica Island
Early Poptropica is one of the first islands you can explore on Poptropica and it is an easy adventure. Your goal is to help the settlers of Early Poptropica recover some items that have been lost or stolen including a Prized Pig, the bucket for their well, and their flag. Here is the complete walkthrough for Early Poptropica.

* Go all the way to the right until you arrive in Early Poptropica.
* Talk to the settlers. One of them says he is missing his pig and that a spider stole it.
* Another settler complains about a stolen bucket for the well.
* There is one more settler on top of the tower. He says they have lost their flag and need it back.
* Go all the way back to the beginning and you will see an open sewer grate by a fire hydrant.
* Go down inside the sewer and get the pig in the bottom right corner.
* Go back out of the sewer and get back onto the street.
* Find the guy who was missing his pig and click on him. He will take his pig back.
* Go down the well.
* Find the glow stick. It is in the upper-right corner.
* Go back up and get out of the well.
* Go left back to the start.
* Now you need to keep going left and get to Poptropica Towers.
* Find another pothole and go down.
* Explore below the street until you find a golden egg.
* Get the egg.
* Work your way up the buildings until you get to the last one.
* Get to the top of the last one and go up the vine.
* Click on the giant.
* Keep on going right until you find a bucket and a jetpack.
* Once you find those items go back down to the street.
* Go back to Main Street and with the jetpack fly to the top of the water tower and retrieve the flag.
* Go back to Early Poptropica and give the man by the wall his water bucket.
* Go up to the tall wooden tower and give the man his flag.
* A ship will come to shore and you need to click on the man on the ship to get your medal.
3.2- Shark Tooth Island

Shark tooth island is one of the earlier and easier island adventures in Poptropica. In this mission, you have to rescue Professor Hammerhead and a young boy who have been trapped on an island in Booga Bay. A giant shark is blocking the way so you’ll need to get the help of the local medicine
man to come up with a plan to take care of the shark and perform the daring rescue. This video shows you how to do the full island very quickly. If you want the written instructions, keep reading below!

When you arrive on the island, head immediately all the way to the right and follow the sign to the Ancient Ruins. You can stop by and visit some of the buildings like the Shark Museum on the way, but they’re not necessary for completing the mission. Go through the next short room and head to the right. You’ll arrive in the ancient ruins. Go all the way to the right and watch out for the dropping coconuts as you go. Go to the end and you’ll see a sign for Booga Bay. Go right again and head for the bay.

Go right through this short room and then you’ll arrive in lovely Booga Bay. Talk to the first guy you see at the Grass Skirts stand. He’ll give you a grass skirt so that you will look like a native islander. Put on the grass skirt and then head back left to the ancient ruins. When you arrive in the ruins, jump over the big stone in the middle so that you are standing on the left side of it and then push it to the right until it is underneath the vine right next to the palm tree. Now jump up on the top of the block. Watch out for falling coconuts and then jump up again to catch the vine.

Continue climbing up the vine and jumping up on the platforms on the tree until you get to the very top, where you’ll find a medicine man. He will talk to you because you look like an islander in your grass skirt. Click on him and ask him, “What else can you tell me?” He will tell you that deep in the temple there is a wall carving that will show you what you need to bring to him so that he can make a potion that will put the big shark to sleep.

Jump off the platform and keep going down until you reach the ground. Walk a short distance to the left and you’ll see the entrance to the temple. It is in the mouth of the big statue and has spider webs in it. Go inside and then jump down the platforms in the first area.

Soon, you’ll be standing on a platform and there will be a swinging platform to your left. Time your jump so that you land on it and then keep moving to the left. You’ll reach a wall and then will need to go all the way to the bottom. Watch out for the purple bats, who will knock you over. Once you get to the bottom, go left and then jump all the way up again. Soon you’ll see a big green control panel in the upper left corner. Jump up onto that platform and click on the panel.

This panel will open the door to the left, but only if you press the correct teeth in the mouth. Counting from the left, you need to click on the 3rd, 4th, 6th and 7th teeth. Then press the big triangle above the teeth and between the two eyes. The door will open and you can go through it to the left. Keep going through the next passage and you’ll arrive inside a large chamber with a green vine hanging down. This one works a lot like the chamber before. Just jump onto the vine and drop all the way down to the bottom. Go left some more and you’ll come up to a big golden statue of the shark. Jump up on top of that statue and then over it. At this point, you can either jump up onto the swinging panel above you and keep going left, or just head straight across. If you jump up, you’ll get to a small pit with spikes in the walls. Jump down here and you’ll land next to an old skeleton with a bone in its mouth. Walk over to the bone to pick it up.

Now head right and go back to the shark statue. Climb back up to the top and jump on the swinging platform and go left until you get to the pit with the spikes in the walls. Wait here for the sliding platform to come close and then jump on it. Ride it to the other side of the pit and then jump off and exit to the left. Go through the passageway and you’ll arrive in another chamber with a green vine. Just jump down here and run across the floor until you get to a giant pedestal with an urn holding some green stuff in it. Jump up on top of that and you will get the Key Ingredient. There’s a vine here. Jump up onto it and climb up to leave the chamber. You’ll be in a small room with platforms. Keep jumping up to the top and then exit.

You’ll appear out of a hole in the sand right at the beginning part of the island next to the guy selling shark fins. You can get one from him if you like, but you don’t need it to solve the mission. Now walk to the right a little and talk to the guy standing next to the booth outside the Coconut Cafe. He will give you some carbonated coconut milk, which is the 3rd and final ingredient you need to bring to the Medicine Man.

Now go to the right and head for the ancient ruins. Push the stone in the middle back underneath the vine next to the tree and go back up to visit the Medicine Man. He will take all of the ingredients and create a potion for you. You’ll get the Calming Potion from him, which can be used to calm the Great Booga Shark. Jump off the tree to the right and head to Booga Bay.

After you arrive in Booga Bay, go to the right until you pass a fisherman and arrive at a cannon with a sign next to it that says, “Feed the Shark.” Click on the cannon and point it up in the air and then click again to launch the coconut with the potion in it into the bay. As soon as it lands in the water, the great Booga shark will appear and eat it. He’ll turn green and then fall asleep below the water. Click on the “Back” button in the upper-right corner of the game to return to the main screen. Now you can safely cross the water while the shark is sleeping. Cross the island and you will come to a small island. Go right at the end and you will then arrive next to Professor Hammerhead.

Talk to Professor Hammerhead and he will thank you for rescuing him and the boy and ask you to lead them back to the mainland. Head to the left again and back across the water. Both the professor and the boy will follow you. When you arrive back to where the crying woman is standing, she will thank you for rescuing her son. Professor Hammerhead will then give you a gold medallion and you have completed the adventure. Congratulations!
3.3- Time Tangled Island RU: Twisted… uh!
Time-Tangled Island is a really fun adventure on Poptropica. The basic idea is to travel to different periods of time and “fix” the future by finding different objects that have been lost and then placed in the wrong time period. You begin in the future and then can travel to different time periods using a special time travel device. You can travel through time in any order you like, but it’s probably easiest to go in order around the compass either clockwise or counter-clockwise (it doesn’t matter which direction you go.)

The Arrival

You will arrive on a beach. Walk to the right and there will be a building that says Party Time Tower. This is a multi-player room. To do this adventure, keep on walking. There is a crying lady standing outside of a building called, Pendulum’s Lab. Click on her and she will tell you about your mission. When she goes into the building, follow her inside.
Walk to the right until you see the lady again. Talk to her again. Now she will give you a mission printout that you can read in your items inventory. If you want to learn more about the Future Machine, talk to the man that’s wearing glasses and an apron.
To power up the Future Machine, go left and down to find the power supply. Push it together by walking towards it until it closes to activate it.

The Future

Walk back to the door of the Future Machine, which will be pulsing blue, and click on it to enter. The future will be in ruins. You will meet yourself but 50 years older in the future. Talk to future you and you will get a special time travel device that looks like a golden stopwatch. There will also be a sign in the future that says:

It wasn’t supposed to be this way! Something happened in the past that ruined mankind’s future. Can you turn back the hands of time and make things right?”

Tips and Help

When you finish helping everyone, go back into the future. Use the hover tube and monorails to get to your future self’s SkyHome. There, talk to your future self and they will give you the Time Twisted Island Medal.

Time Periods

* 2009 AD – LAB – Main Street
* 0328 BC – man in golden armor – Ancient Greece
* 0831 AD – man in Viking suit – Vikings
* 1387 AD – lady with pink turban – Mali Empire
* 1516 AD – bearded man – Da Vinci’s Workshop
* 1519 AD – man with headdress – Aztec Empire
* 1593 AD – armored Asian man – Great Wall of China
* 1776 AD – man with black hat – The Graff House
* 1805 AD – man with beaver cap – Lewis and Clark
* 1877 AD – young man – Edison’s Workshop
* 1882 AD – French man – Statue of Liberty
* 1953 AD – man in blue hoodie – Mount Everest

Who Needs What

* Ancient Greece: Golden Vase
* Vikings: Thor’s Amulet
* Mali Empire: Salt Rocks
* Da Vinci’s Workshop: Notebook
* Aztec Empire: Sun Stone Piece
* Great Wall of China: Stone Bowl
* The Graff House: Declaration of Independence
* Lewis and Clark: Peace Medal
* Edison’s Workshop: Phonograph
* Statue of Liberty: Statue Model
* Mount Everest: Climbing Goggles

Where Things Are

* Climbing Goggles: In the Aztec Empire, and a guard is wearing them, the guard will give them to you if you are wearing the Warrior’s Mask( see last list).
* Statue Model: The very top peak of Mount Everest you can get to.
* Phonograph: On top of the treasury building( the guards are standing in front of it) in Ancient Greece. You have to climb up onto the building that the Oracle(a person) is in. It helps to have the Glider when getting it( see last list).
* Peace Medal: Hanging on the pulley system in Da Vinci’s Workshop. First climb onto the middle platform, making the top one come closer so you can jump on it. Get on the top platform, you will go down but the bottom platform will come out. Jump onto the bottom platform and from there jump and try to touch the shiny silver circle. If you touch it, then you’ve got the Peace Medal.
* Declaration of Independence: In the Mali Empire( watch out for snakes) there will be a place called “Timbuktu Inn”. A document merchant is in there. Piece together a puzzle for him to get the Declaration of Independence.
* Stone Bowl: Go to Lewis and Clark’s campsite. There will be a tree that has the words “Clark was here” cut into it. Climb the tree and wait for a beaver to come out, he has the bowl on his head.
* Sun Stone Piece: On top of Edison’s Workshop. Go to the left and jump on the car. Click the circle-thingy that lights up and the car will go and stop under the tree. Climb up the tree and onto the house.
* Notebook: Go to the Statue of Liberty. Climb so your on the very top platform of the wooden stilts. Jump to your left. You will land on a ledge. The Notebook is on the ledge below that.
* Salt Rocks: If you go to the Graff House and climb the tree, then jump onto the roof, they are in a bag right there.
* Thor’s Amulet: Go to the Great Wall of China and pass the construction zone. A man will be wearing the amulet. If you beat him in a memory game he will give it to you.
* Golden Vase: This is most definitely the hardest. Go to the Great Wall of China and pick up a barrel of explosives. Go to where the Vikings are and climb onto the first cliff. Click the rock-pile and run. It should blow up. Pick up the torch and go inside. You only have a little while before your torch goes out to find the vase. It will also go out if you step in water.
* Clothes You Can Get:
* Warrior’s Mask: In the Aztec Empire there is an old warrior who wants to retire. Talk to him and he’ll give his mask to you.
* The Glider: Da Vinci gives it to you when you give him his notebook.
* The Viking Suit: It’s laying on the second cliff where the Vikings are, use the Glider to get there.
3.4 24 Carrot Island

In 24 Carrot Island, you must help a ravaged town solve the mystery of its disappearing carrots. This adventure will take you deep into the secret lair of the evil Dr. Hare, who has secretly stolen all the carrots for a nefarious plan. This walkthrough shows you how to make it all the way through the 24 Carrot Island mission in Poptropica. I have a full video walkthrough (there are two parts!) and the complete text version of the walkthrough is below.

Entry Area and Carrot Farm

As soon as you arrive on 24-carrot island, go left to the Carrot Farm. Walk past the farmer and jump up onto the roof of the house and then go down the chimney. When you get inside the house, go to the right past the couch and you’ll get an Empty Bowl. Now go back up the chimney and outside the house. Go right to return to the starting area. Go to the right and then head inside the Carrot King Diner. Talk to the waitress right by the door and ask her to fill your bowl with milk. Then go back outside and return to the Carrot Farm. Go back into the house through the chimney.

This time, go to the right. You will automatically place the bowl of milk on the floor where you picked it up. Go to the right and jump up onto the second floor and then run to the left over to where the bathtub is. Turn on the water in the bathtub and a cat will jump out of the tub. Walk slowly behind him to “chase” him downstairs and then follow him there. He will see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Go back outside the house and head right to the main entry area.

Now go right past the diner and the theater and go into Charlie’s Carrot Surplus Co. Walk to the right and talk to the woman standing next to the counter wearing the apron. Tell her you found her cat (his name is Whiskers) and then she will give you a crowbar.

Go back outside and run to the right. Follow the sign to the Factory. When you get there, keep running to the right. Jump up the left side of the factory to the roof and you will find the Vent Blueprint. You don’t really need it but it can help you navigate the vents inside the factory if you get a little lost. Jump down the right side of the building and you’ll see a pipe near some old barrels floating in the water. Since you have the crowbar, just click on the lid of the pipe and you will pry it open. Then you will head inside.
Getting Into the Factory

Run left through the pipe and pick up the Carrot Transporter. You won’t really need this either, but it’s cool to have. Now jump up the left side of the pipe and then right to the right back over the valves that open and shut. The trick to get over these is to stand at the edge and be patient. Start running just as they’re closing and do one at a time. Some of them are tricky because they open and shut pretty fast.
Keep going and you’ll see a giant rat. He’s very easy to avoid if you jump up into the little section of pipe that goes above. You can go down the other side and keep going left. Jump up through the top and you’ll be inside a dark room inside the factory.
Inside the Factory
The Machine Room

Run over to the left and stand in front of the Master Engine panel. There are three levers on the machine and they are all in the up position.. Move the left lever so that it is midway between up and down. The little green light above it will light up. Move the middle lever all the way down and the right lever to the same position inbetween up and down as you did with the lever on the left. All three green lights will light up and then the main lights in the room will go on and the master engine will start moving.

Head over to the right side of the room and jump up on the boxes. Jump up to the left onto the platform and then onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. It will come to a platform on the right and when it does, jump off onto the platform and enter the open vent.
The Vent

The vent is a little bit like a maze where you can only see a little bit in front of you as you go. It’s pretty easy to get through and if you get stuck you can just ue the vent blueprints that you found outside. Head down and to the left and keep going until you see part of the passageway that is covered in ice. Go up and through that passageway and then down the other side. You’ll quickly come to where there is a pair of wire cutters on the ground. Run over them to pick them up. Keep going down and to the right and you will arrive at another grate in the vent. Click on it to go through.
Security System

You’ll arrive on a platform with a sign that says Security System and where the word enabled is lit up. Jump down onto the floor and very quickly a flying security robot will find you and then zap you. You’ll turn white and disappear and then emerge in a refrigerated room. Over to the right is a panel labeled Security System. Click on that to use the wire cutters. Cut all three wires (red, green and yellow) to disable the system. Now go to the right and jump up to the top where there is a grate you can exit to go back into the Vent.
Packing Room

Jump up into the vent and head up and to the right. You should quickly come to a new vent grate. Go inside and you’ll be in another room of the factory where the carrots are put in crates. You need to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and wait for the crates to stop falling before proceeding to the next one. The crates come in groups of different numbers. It’s easy to figure out the patterns if you’re patient and make it all the way through. Go to the right and jump down onto the factory floor. Then go left.

Soon you’ll find a girl wearing a set of metal rabbit ears and strange swirly glasses. Click on her and say, “Hey, What’s that behind you?” You’ll see a close-up of the top of the rabbit
ears. There’s a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout from the giant machine that gives you the system password for the computer which is: fuzzybunny. Now go a little to the left and jump back up to the vent grate where you entered. Click on it to go back into the vents.
Return to the Security Robot Room

OK now you want to head back to the same place you were in before where the security robot zapped you so use your vent blueprint if you need to and get back to that same entrance and go inside.

Because you disabled the security system, the robot will not bother you. Go to the bottom right where you see a doorway and a sign that says, “Authorized Bunny Drones Only” When you try to go through the door, you will drop through a trap door in the ground because you are not an authorized bunny drone. That’s ok, we’re about to take care of that. You will land in a new factory room. Jump down to the left and you will land on a conveyer belt. Head to the right and be careful to avoid the giant presses that come crashing down or you will get squashed. There’s also some hot carrot juice that comes out that will burn you if you get hit. Once you get past these things, jump up on top of the steel girder and you will see a bunny ears hat. Run over it to pick it up. These are drone ears just like all the other people in here are wearing. Go ahead and put them on now and then go through the Exit.

You’ll arrive back in the room that had the security robot and the trap door. Now, while you’re wearing the bunny drone ears, go back to the big doorway. This time, you’re authorized and you can get inside.
Dr. Hare

You’ll be standing next to Dr. Hare. He thinks you’re one of his drones and tells you to start the launch sequence for his big spaceship. Jump up the spaceship. There will be a platform on the right with a big computer on it and a guy wearing the drone ears next to it. Click on him and say, “Look, a giant bunny!” You’ll zoom in on his ears. Press the power button to turn them off. Then click on the computer and enter the password, which is fuzzybunny. It will then ask you to enter a command. The command is on a sticky note on the computer and it is launch rabbot. Make sure you spell it just like that. It’s rabbot and not rabbit. Rabbot is the name of the robot spaceship.

The robot spaceship will launch and then you will be able to control it with the joystick on the computer. Now you want to try and crash the spaceship by moving it into the path of the oncoming asteroids. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. You did it! Now follow the guy up the rope and out of the factory.
You’ll be back in the main area standing in front of the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and talk to the mayor. He will thank you and give you a medallion for saving the town. Congratulations!
3.5- Superpower Island

Super Power Island is a fun adventure in Poptropica where you play the role of a superhero who has to capture six criminals who have escaped from prison. Super Power Island is challenging and hard but with these great poptropica cheats and secrets, you’ll be able to complete this island mission in no time. Here is the complete Super Power Island Walkthrough.

Getting Started

The first thing to do is go to Super Power island. When you arrive, just walk a bit to the right and go inside the Comic Shop. You’ll see a geeky looking guy on the right-hand side of the shop with pimples and wearing big black-rim glasses. Talk to him and ask him if he has anything other than comic books. He will give you a book called The Superhero’s Hanbook that he wrote. You can read the book in your inventory. It’s a pretty funny book.

Leave the comic shop and go to the next store on the right, the Masks and Capes shop. Go to the guy to the left holding the scissors. He will give you a Super Hero ID card which identifies you as a superhero and tracks the number of villains that you have defeated. On the other side of the shop is a row of mannequins that have different costumes on them. Click on them to pick your costume. You can mix and match pieces from all the different costumes.

Next, leave the Masks and Capes shop and walk to the left. Cross through the water and you will come to an island with a prison that has a green meteorite that smashed into it. Talk to the guard with the gray hair and moustache. He is the prison warden. Talk to him about the escaped prisoners and he will give you an item called the, Super Villain Files. You can look through these files to see all the villains that you need to capture. Then talk to the woman wearing the lab coat and she will give you anti-power handcuffs, which are designed to let you capture super-villains. Once you have those items, it’s time to capture some super-villains! Go all the way to the right until you get to a sign that says Downtown. Click on that sign to go to the next room. It’s a short one. Walk to the right and then click on the next sign and you will arrive at Main Street. Talk to the police officers standing outside of the bank and they will tell you that Copy Cat, one of the super-villains who escaped the prison, is inside.
Capturing Copy Cat

Enter the bank and walk to the left, where Copy Cat is standing. She will make several copies of herself and each one of those copies will hide in a different spot in the bank. She will also drop a smoke grenade on the ground and you will only have about a minute until there’s too much smoke in the bank for you to breathe. You have to capture all the copies of her before there’s too much smoke in the bank. Just walk over each copy of her to make it go poof and disappear. You’ll have to jump up a little to capture all of the copies. Use the elevator on the far right to get to the upper level.

When you get to the last copy cat, you will capture her and you’ll see a newspaper announcing her capture. You’ll be sent back to the prison and you’ll see her back behind bars. If you look at your Super Hero ID card in your inventory, you’ll see that you have one sticker in your villains defeated section. Now it’s time to catch some more!

Captured Copy Cat in Poptropica Super Power Island
Capturing Speeding Spike

Go back to Main Street and then go all the way to the right until you get to a Subway sign. Click on the steps to go down into the Subway Station. Talk to the police officers in the Subway Station and they will tell you they need help catching Speeding Spike. Go inside the train and then walk all the way to the right, where you’ll see Speeding Spike holding a bag of money. Catching him is easy. Just keep jumping over him when he tries to hit you with the bag of money. He’ll keep moving to the left to different train cars and if you can keep getting him to miss you he’ll get so tired out that he sits down on the floor. When he does that, walk up to him to put on the handcuffs and send him back to prison.

Captured Speeding Spike in Poptropica Super Power Island
Capturing Sir Rebral

Go back all the way to the right and this time go past the Subway Station stairs to get to the City Park. When you arrive, you’ll see that Sir Rebral is standing on top of a broken statue. When you go near him, you find out that he’s controlling rocks that fly up from the ground and follow you until they hit you. You need to position yourself so that you can jump to avoid them (they’ll still follow you) and then get yourself on the other side of Sir Rebral so that the rocks hit him instead. This will make him angry and then parts of the ground will start popping up.

The next step is to find the light gray rock that you can push. Move this rock on top of one of the places where the ground pops up so that the rock will fly up into the air and hit Sir Rebral. This will knock him down and stun him so that you can walk up to him and capture him with the handcuffs. You’ll go back to the prison where you can see him safely behind bars.

Captured Sir Rebral in Poptropica Super Power Island
Capturing Ratman

Return to the City Park and go inside the public washroom. There’s a hole next to one of the toilets. Go down the hole to get into the sewers. Walk over to the left and you will see a brown wheel. Click on it while standing on the platform underneath and the water will drain so that you move downwards. When it stops, go to the right until you get to some platforms. Jump up those and you will find another wheel. Turn it to make the water rise again partway. Swim to the left until you find another wheel and the water will rise again. Go to the left one more time and you’ll find a door that you can enter. Go through the door and Ratman will be inside. Jump up to the top right corner of the Sewer Room while avoiding the rats, and you will see a red wheel. Click on it to turn it, and it will sprinkle water over the Ratman and his flies. Ratman will be knocked out and the flies that are buzzing around him will start following you. If they touch you, you will get stung so you want to try to get to Ratman very quickly. Click on him to handcuff him and send him back to prison.

Captured Ratman in Poptropica Super Power Island
Capturing Crusher

Head back to City Park and go all the way to the right. You’ll see a sign for the Junkyard. Follow that sign to go inside. When you arrive, you’ll see Crusher standing on top of a pile of junk. Talk to the police there and they’ll tell you they’re unable to capture him. Good thing you’re a Super Hero here to save the day again.

To defeat Crusher, you’re going to sneak to sneak past him twice. Head all the way to the right and get up on top of the oil barrels then leap onto the platform where he is standing and run right past him. You’ll get to a crane. Jump up the crane until you get to the cab at the top and click on it. Then drag the magnet control lever. The crane will release a heavy refrigirator which will fall on Crusher. But he lifts it off and throws it at you, knocking you back down. And now he’s really mad.

You have to sneak past Crusher one more time, but now he is hurling empty oil barrels at you and they will knock you down if you get hit. Try to get back to the crane one more time without getting hit by the oil barrels as you go. When you get all the way back to the cab of the crane, click and drag the magnet lever again to turn it back on. The magnet will pick up Crusher and then crush him flat! You can then safely go down to where he is and put the handcuffs back on him. Crusher is going back to jail!

Captured Crusher in Poptropica Super Power Island
Capture Betty Jetty

Go back to the main area and walk by the telephone booth, which will be ringing. Answer it and you’ll be given a new superpower. The ability to fly! Click on the flght icon in the lower-left corner to fly in the air.

Go to the Downtown area and fly up to the very top of the Skyscraper and then go up. You’ll see Betty Jetty standing on top of an antenna. She will taunt you and fly away. Make sure your flight power is activated and chase after her. She will throw green energy balls at you. Each time you dodge them, you’ll get a little closer to her and eventually you will be close enough to capture her. You can easily avoid the green energy balls she throws by moving off screen each time they come near you.

After you catch her, she will taunt you again, and Ned Noodlehead will appear and knock her over. Then you can put the handcuffs on her and she is captured and put back in prison.

Captured Betty Jetty in Poptropica Super Power Island
Claim Your Reward

When you talk to the warden, he will say that he gave the island medallion to Ned Noodlehead for capturing Betty Jetty. You can get Ned to give it to you by first going to the hot dog vendor in City Pary. Talk to the vendor and he will give you a hot dog. Then go back to the comic book shop and talk to Ned Noodlehead. He will offer to trade you the medallion for a hot dog. Do the trade and you will finish this island. Hooray!

Finished Poptropica Super Power Island
Fun Things and Secrets
Old Superhero

There’s an old superhero on the top of the Daily Paper building. You can get up to him after you get the flying power from the phone booth. When you click on him, he will tell you, “Remember with great power comes great responsibility.”
3.6- SPY Island
First gotta go get the decoder from the director D at Hq
-you can go get the gl*** with finger print or Do eye exam
(eye exam you do opposite symbol (exmple: If he point at W you press M)
-after completing the eye exam you can get the camo suit at top room of Eye place then
-go to dock put on camo suit sneak p*** gaurds and get your 1st spy in that warehouse or
w/e ( you gotta sneak p*** like 3 or 4 guard to get in building)(Then once inside make
your way inside vault,there are 4 dogs and 1 guard)
-The 1st spy will give you the laser beam and 1st code for lauch sequence that youll need
later on (The code is laser)
-2nd spy – toupee terrace youll notice there a building with yellow beams make if p***
those and get all the way to top then youll see metal bars on a window.This is when you
need the laser beam to cut the bars.Go in and untie him.He will give 2nd p***word(hair)and
gr appling bow tie.
-Secretary or 3rd spy – This one was hard for me. Gotta go to grease monkey building use
grappling hook to get up to too roof top. Then building to the Left of grease monkey
rooftop grapple to that.Put on your camo suit and watch out for 1 gaurd. Now there a
building To left of building with guard on it (guard is on building left of the grease
monkey rooftop) . Well get on that other build hop up to satellite you should see a spy
(not third spy) he’ll tell you to get on satellite of building with guard on it. When
successfully doing so go into that room. You should see a girl in a cage.Now on bottom
right hand corner there a cheery bomb tree. Take that cherry bomb and get it up there by
those plant that make you jump (not carnivorous plant that bite your ***). Okay you got
her out her cage not she gives you the Ultra vision goggle and the final p***word
– Final level here where it all comes down to go to toupee terrace at far right is BAD
control center.Put on Your Ultra Goggles and Get inside with gl*** with commander
fingerprin t the building. .Back to walk through . Once your
in BAD building get all the way to top were you’ll see computer thing.Press computer
you’ll get trapped. Director D will pull you out of the cage and Now you’ll need the 3
p***words (laser hair removal) Enter those in and that were director D show his true self.
That B…. is bald . He send out these mini bots after you before you have to fight him.
Defeat mini bots by moving to those electric probes thing on corner of room other 4 mini
bot so 4 probes. The Mini bot will shock the probes and blow up (don’t try to use the camo
suit and be invisible it doesn’t work I tried)
-Final boss – to defeat Director D Just get on the top of his floating building thing and
let him ram into the top of wall
-Congratulation you beat him and earn metal.
3.7- Big Nate Island
or general help, see the Poptropica Guide (related link below):

This is the full solution, including spoilers. If you want to play the game, there are hints online at the Poptropica site.

All right, here is a complete walkthrough of Big Nate island in Poptropica. (see related questions for help)

1. First get the top of the Comic page from the guy at Klassic Komix. Collect the 8 missing pieces from around the island : there’s two in the school, one atop the school by the cement scaffold, one at the top of the lighthouse, one above the playground, one in the Pop-In shop, one in the photo place, and one on the electric poles (right side of the wire).

2. Once you have successfully found all of the comic pieces (there are 8), assemble them and go back to Klassic Komix and give them to the guy . He will give you some gum.

3. The combo on the comic is 9 3 0 5. Go to the school and up to the second floor where you should find a stuffed messy locker. Open it up with the combo. Find the blueprints inside.

4. Go inside the science lab where there are three chemicals on the counter. Mix the yellow and blue and heat it, and you make a stink bomb. Go back downstairs by the detention room and chew your gum. A teacher will take you inside the detention room where you can set off the stink bomb. Once the teacher leaves the room, open the 2nd drawer of the filing cabinet, and go down the ladder. You will have to find the light (power) switch which is down and to your left – the blue hand will appear. There will be a swinging thing (the clapper of the school bell on the top of the school). Before you can repair the bell, you have to get rid of a seagull that keeps knocking you away.

5. Go to the lighthouse which is as far as you can go to the right of the island. You can climb up the little metal tongs on the side. There is a floating piece of paper to the left of the lighthouse which you have to jump off and hit as you go down. You will automatically pick it up. It is an old photo.

6. Bring the picture back to the photo shop and give it to the man there, who will give you scuba gear as a trade.

7. Go back to the lighthouse, put on the scuba stuff, and go dive in the water. (You can aim your mouse down and click ‘dive’. Go to the bottom of the water towards the right of the screen quickly and try not to get forced up by the air bubbles.) There is a long rope attached to a rock and a lobster trap next to it.

8. Go up. To do this just click ‘up’ where you dove in. Give the lobster trap to the old sailor (Cap’n Salty) who in return will give you a lobster and jet ski keys.

9. Go to the top of the lighthouse. Use the lobster as pliers to turn the light*. The seagull will go away so you can fix the bell on top of the school. (Ringing the bell will cause schoolgirls sitting on the ground to move. See step 11 below.)

10. After that you can go back to the lighthouse, use the telescope to spot “Seal Island” out in the bay. Ride the jet ski with the keys the captain gave you. You have to beat Nate to the island. On the island push both seals to the far left of the seesaw rock. Go under the rock and get the map. Return to the main island.

11. In the “Kids Only” house on top of the playground, challenge Nate to a game of Hangman. Once you win, he’ll give you some crackers. Place a cracker on the ground where the schoolgirls were. The lost dog will dig holes until you find the capsule. Click on the box and pull it out, and click on the gold button. Once it’s done loading, Big Nate will be a hero and you’ll get your medallion.

*Note that the lobster (after using it to change the direction of the light) will return to your inventory, as will any item you use (except the stink bomb).

** Even once you have the peanut butter crackers, you still have to go to the lighthouse telescope, and get the map from Seal Island. Otherwise Spitsy the lost dog will only dig empty holes.
3.8- Nabooti Island

Nabooti Island is a lengthy quest in Poptropica that takes you across the continent of Africa on a very exciting adventure in search of several lost jewels with mysterious powers. In the course of this adventure, you’ll explore pyramids, go deep into a diamond mine, and even encounter strange ghosts from the past. Get ready for an incredible journey! This walkthrough will show you everything you need to know to complete Poptropica Nabooti Island.

Want to see the video walkthroughs? Scroll down to the bottom of this page to watch all three parts of the complete Poptropica Nabooti Island Walkthrough on YouTube.
The Museum

Your very first stop is the Nabooti African Museum, which is just to your left when you arrive on Nabooti Island. Go inside the museum, run to the left and drop down to the first floor. Then walk over to the right until you get to the Nabooti Monument. Spek with the woman standing next to it and she will tell you the tale of the missing jewels. When she asks you to help find the jewels, accept her offer and she will give you a map of Africa.

Now head outside the museum and walk to the far left. You’ll see a plane. Click on the seat (the cursor should say ‘Fly!’) A map of Africa will appear and the plane will follow your mouse cursor. Fly to the right until you see a dot labeled, Mountains of the Moon. Click on this dot and your plane will land there.
Mountains of the Moon

The first part of this area can be incredibly frustrating. The basic idea is to get all the way to the top while avoiding the boulders that come crashing down on you. The goats will also head-butt you if you get too close to them. To start, run to the left and jump over the goats in your path. When you get to the far left, stop and let the goat come and butt you. He will send you flying in the air and you’ll land safely on the ledge above.

Jump onto the trees to the right of the ledge and then jump up when you see a woman above you. Speak with her and she’ll tell you she’s having trouble getting one of the cactus figs on the cliff. Jump up to the left and collect the Opuntia Fruit (a.k.a. cactus fig). Then run to the right and jump over the waterfall, and head back up to the left, avoiding the goats and boulders if possible. Keep jumping up on the icy ledges until you get to the upper-right corner. You’ll see an old man above you but you can’t jump directly to him. Instead, do a running jump to the left to get to the platform and then jump back across to stand next to the old man in front of the cave.

The old man will challenge you to a game of Mancala. Once you begin the game, you’ll learn the rules if you don’t already know them. When you win, you can enter the cave behind him.

Drop down the left side to get to the bottom, where you’ll find an old cell phone. There are some cool cell phone tricks you can use to get special costumes, but for now, just keep going. Jump up the platforms to return to the starting location and then jump onto the narrow platforms to the right. You need to keep moving to avoid the falling icicles and you might fall a few times before you get across. If you do, just return up the platforms on the left and try again. Once you reach the end on the far right, you’ll find one of the Lost Jewels of Nabooti. This is the red jewel. Now return to the cave entrance and go outside. Then jump down to the right and make your way back to the plane.
I guess the cell phone reception in this cave wasn’t strong enough to save this guy.

I guess the cell phone reception in this cave wasn’t strong enough to save this guy.
Blue Nile Falls

Fly the plane to Blue Nile Falls on your map. When you arrive, jump up onto the platforms and go up to the top where you will see a purple flower called an Egyptian Blue Lily. Jump on top of it to put it in your inventory. Now jump down and to the right across the waterfall to get to another set of platforms and climb up those.

You’ll arrive on a platform where there’s a woman standing with a chicken, a fox, a bag of feed and a basket attached to a rope and pulley. Talk to her and you’ll discover she needs help getting all three items across. Offer to help her. This is a classic puzzle where only one of the three items can be moved at a time, and certain pairs of items (like the fox and the chicken) can’t be left together unattended. Here’s the correct order of how to move everything across.

1. Bring the chicken to the left side and go back with an empty basket.
2. Bring the feed to the left side and go back with the chicken.
3. Bring the fox to the left side and go back with an empty basket.
4. Bring the chicken to the left side.

You need to move the fox, chicken and feed over in the correct order.

You need to move the fox, chicken and feed over in the correct order.

Congratulations! You did it. Your reward for helping the woman is that she tells you about a hidden cave behind a bush on the right side of the waterfall. Jump down and to the right. If you set it up correctly, you’ll land right in front of the cave. Click on it to go inside.

There are several narrow platforms you need to jump across inside the cave. If you fall down, just jump back up on the left side and try again. Watch out for the stalactites that fall from the ceiling. When you get to the end, you’ll find the purple jewel of Nabooti. Once you have it, head back outside and return to your plane.
Return to Nabooti

Now you must make a quick return trip to Nabooti to make a trade with one of the merchants. Fly there and then speak to the woman wearing the orange clothing. She will offer to trade your Egyptian Blue Lily for a Desert Turban. Say yes and once the trade is complete, head back to your plane.

The next stop is Giza at the mouth of the Nile River near the top of the map. As soon as you arrive, open up your backpack and put the Desert Turban on. This will disguise you to look just like one of the {tomb raiders|workers} digging at the pyramid. Walk over to the first one and he will give you a shovel. Pay close attention to the shovel handle. It has the name Vince Graves and a phone number (555-6789) carved into it. Now pull out your cell phone and dial that number. It will cause the phone to ring in the tent to the right and the boss will go inside the tent to answer it. As soon as he does, the workers all run away.

Go to the outside of the tent and click on the backpack sitting on the ground. Inside there is a Moon Stone. Take it and then jump up on top of the Sphinx’s head. Then use the moon stone. It will cause a moonbeam to appear and magically open the tomb door at the bottom of the Sphinx. Jump down and go inside.
Wheeee! Jumping off the top of the Sphinx in Giza.

Wheeee! Jumping off the top of the Sphinx in Giza.

You’re now inside the tomb and you’ll encounter a series of tricky puzzles that you need to solve. The first puzzle is some rotating blocks. Walk all the way to the right and click on the panel you see. Now you need to get all four pieces to be horizontal. Clicking on one causes the other three to rotate. The correct order to click is (looking from left to right) the first piece, then the third piece, and finally the fourth piece. When all four pieces are horizontal, the platforms to the right will form a bridge that you can cross. Keep moving to the right and then jump up. You’ll soon arrive at the second puzzle.

In the second puzzle, you need to push the blocks on top of the platform down and arrange them underneath to match the layout on the wall. It’s a little tougher than it first seems because you need to do things in a certain order. If we number the blocks from 1 to 4 going from left to right, here is what to do.

1. Push block 4 down on the right side of the platform and then push it to the left so that it’s a little bit past the left edge of the platform above.
2. Push blocks 1 and 2 down on the left side of the platform and then push them to the right so that they’re past the right edge of the platform above.
3. Jump on top of blocks 1 and 2 and stand in the middle and then click down to get inbetween them. Then push block 1 back to the left until it’s touching block 4.
4. Go back up on the platform and push the remaining block 3 down to the right.
5. Jump down and get on the right side of block 2, which is now the last block on the right. Push it towards the middle.
6. Jump over to the left and push the other blocks towards the middle.

All of the blocks should now line up in the correct order in the middle. Once you get them exactly right, a hidden door up above will open up. If you mess up, you can pull the reset handle and start over. Once the door opens, jump to the right of the blocks and push them all the way to the left wall. Then jump up on the blocks and jump up to the platform that just opened up. Run through the hall and jump down and go to the left, past the pottery on the ground. You’ll arrive at the next puzzle.

Now you must jump up another series of platforms. Each one has different hieroglyphics (pictures) on it and you must jump on them in the correct order or they will all come crashing down and you’ll have to start at the beginning. The correct order is as follows:

1. Jump on the picture of the person.
2. Jump on the picture of the boat on water.
3. Jump on the picture of the bird with the staff.
4. Jump on the picture of the eye over the long shape.

Now you can jump onto the row of bricks above your head. Walk a little to the left and climb the rope. When you land on the rope, the bricks below you will crash to the ground. When you reach the top of the rope, you will arrive at the final (and hardest) puzzle in the tomb.

In the final puzzle room, there are four columns and each one has a switch on it. Clicking the switch causes sand to fall and start filling up the room. You need to click on the switches in the correct order and you need to move very quickly. The correct order is the fourth column, followed by the second column, then the third column, and then finally the first column. When you get all four switches, the sand will stop flowing and the sarcophagus in the the middle of the room will open to reveal blue Nabooti jewel. Walk over to claim it and then run out of the Sphinx and return to your plane.
Kaya Forests

The next stop is the Kaya Forests. Go to the right of the plane once you land and then jump onto the roof of the second hut. Then jump up into the trees and you will find a gold nugget in one of the treetops. Jump down to the ground and look for a giant tortoise shell. Go into your backpack and use the Opuntia Fruit. You’ll walk over to the left and place it on the ground. The tortoise will wake up and walk over to the fruit to eat it. Now go over to the small hole where the tortoise was sitting and use the shovel in your backpack. You’ll uncover an Ebony Elephant figure and two strange ghosts will appear. Click on the one on the left and he’ll tell you to return a Fingo to him for a reward. Head back to the plane.
Second Return Trip to Nabooti

Fly back to Nabooti and speak to the woman in the blue outfit. Trade the elephant figurine for a Fingo. Now talk to the man and trade your gold nugget for a digital camera. Head back to the plane.
Return to Kaya Forests

Fly back to the Kaya Forests and speak to the ghost again. Tell him you have found the Fingo and he will give you the green Nabooti jewel as a reward. Go back to the plane.

The next stop is the safari. Walk to the right and you’ll meet Big Zeke, who runs the safari expedition. He’ll tell you that he needs to get seven good pictures of different animals. Tell him you’ll help and he’ll take you to the picture spot. This starts an easy mini-game where you need to take pictures of animals that are hiding. Here’s how to find them all. Move the camera with your mouse and click when you want to take the picture. Make sure the animal is completely out of its hiding spot when you take the picture.

* There is a bird in the top left corner on a tree-top.
* You’ll find a giraffe in the middle, next to a tree.
* There is a zebra to the left of the giraffe.
* The lion is right next to the zebra, hiding in the bushes.
* There is a crocodile in the stream.
* You’ll spot an elephant on the right side.
* A gazelle will pop up in the bottom-right corner.

Getting pictures of all the animals at the safari.

Getting pictures of all the animals at the safari.

Press the close button in the upper-right when you have all seven good pictures and then Big Zeke will give you an old mining helmet as a gift for helping him take the pictures. Head back to your plane.
Diamond Mines

Fly South until you get to the bottom of Africa and click on the dot for the Diamond Mines. As soon as you arrive, open your backpack and put on the Miner’s Hart Hat. The run all the way to the right until you pass an electric fence and arrive at a control box with a dial and wires. Click on the switch between the red and green lights to turn off the electric fence. It will only stay off for a short time and a timer will appear in the lower left corner to show you how much time is left before the electric fence turns back on. Now move quickly to the left and run up to the top of the mound of dirt. Jump up onto the metal structure and the run up it until you fall through the gap. Keep running to the right until you reach a barrel of explosives below a hole in the fence wire. Jump on the barrel and then jump up through the fence. Your cursor should say ENTER here, so click to move to the next spot.

Run to the left until you get to a series of ramps. There are large red metal explosives carts coming down the ramps. Keep jumping up the ramps while avoiding the carts. Then go down into the chute where the carts are coming up from.

When you arrive in the next spot, you’ll see a switch with a green light and sparks shooting out of it. Click on the switch to turn it off. Then jump to the left side of the explosives barrel on your left and push it to the right until it stops against a rock. Some of the gunpowder leaks out of it as you push it along. Go back to the switch and click on it to turn it on. The sparks will light the gunpowder trail and then make the barrel and the rock explode. Turn the switch off and repeat this one more time, by pushing a second explosives barrel all the way to the far right where you’ll come up to a wall of rocks. Turn the switch on and they’ll all explode, revealing a passageway to the right.

Push the mine cart a little bit to the right and you’ll jump inside. Now you just need to avoid obstacles by ducking at the top and jumping over the stalagmites in the ground as you pass them. Time your jumps so that you jump as soon as you see the signs telling you to do so and duck down well before the cart nears the high points in the track. You’ll need to duck four times and jump three times. When you reach the end, you’ll arrive in the next room.
Jump when the signs tell you to.

Jump when the signs tell you to.

Run all the way to the right and climb up onto the wall. Then jump back to the left onto the platform and then jump up again onto the second platform. There is a large black rock with diamonds still inside it. Click on the rock and you’ll play an easy mini-game where you need to find the final white Nabooti crystal with a magnifying glass. The Nabooti crystal is the one with a tiny inscription on it. It’s over on the left side and very easy to locate. Once you have it, climb up the rope and head back to your plane.
Final Return to Nabooti

Now that you have all the crystals, fly back to Nabooti and go inside the museum. Walk down to the bottom floor and speak with the woman next to the statue again. Now you need to place the crystals inside the statue in the correct order. From the bottom, the order is: yellow, orange, blue, white, red, green, purple. Once all the crystals are in place, the statue will turn into a spaceship and zoom into outer space. Congratulations, you’ve completed the Nabooti Island mission. Claim your medal as a reward!
The Nabooti statue with all the crystals placed in the correct order.

The Nabooti statue with all the crystals placed in the correct order.
BONUS: Secret Cell Phone Numbers

Don’t forget that you still have the cell phone that you found in the Mountains of the Moon. You can use the cell phone to dial special numbers and get secret items.

* Dial 911 to get a cop outfit.
* Dial 411 to get a brain in a jar on your head.
* Dial 1337 to get a Ned Noodlehead outfit
3.9- Astro Knights Island
Introduction to Astro-Knights

Astro-Knights is one of the newest adventures in Poptropica and it is one of the longest and most involved. The basic story is that you must rescue a princess who has been kidnapped. To rescue her, you need to assemble a spacecraft and then go on an intergalactic quest to bring her back and save the Kingdom of Arturus. The kingdom of Arturus is a medieval kingdom in the style of King Arthur and his knights of the round table, but with space-age technology. This Poptropica mission is a lot of fun, but very difficult. Fortunately, there are some great Poptropica cheats and secrets to help you along the way. Here is a complete walkthrough for Astro-Knights island in Poptropica.
Video Walkthrough

Here is the complete video walkthrough of Astro-Knights Island on Youtube. If you like the videos, please rate them and subscribe to my YouTube channel. Thank you!


Arrival in Arturus

You’ll arrive by ballon in Arturus. When you land, the first building you will see is the House of Mordred, although it’s now called Mordred’s Museum. It was once occupied by a powerful and mysterious sorcerer named Mordred and it contains a number of things that he used while he lived here. Next to the house is a large fountain with a spaceship statue in it and the statue and fountain are dedicated to Mordred for bringing technology to the kingdom. The remaining two buildings are the planetarium and the Crop Circle Inn. This final building is a multiplayer room where you can battle other players and chat.
What to Do in Main Street

Proceed immediately to the fountain. In the water near the base of the spaceship you will see something sparking and shiny. Jump up to get it and you will discover that it is a coin. It will go into your backpack. Now go back to the first building, the House of Mordred. Talk to the man you see when you enter and get the pamphlet. Then use the coin in your backpack and he will tell you that you are free to look around. Next, click on one of the books. The guy will ask you not to touch them, but will give you a library slip. This library slip is a clue to a hidden area. Pay attention to the underlined parts: McM.
The Library Book Slip

The Library Book Slip
What to Do in Castle of Arturus

Next, go outside and run all the way to the right to the end of the area. Pass through the short road and go right again. You will arrive at the Castle of Arturus. Walk to the right and then go through the large double wooden door. Now go to the right and enter the small wooden door. You will be inside the castle library. There are two books to get. To pick them up, just walk over them. One is a green book on the far left side of the room in the Fiction section. It is called, Mystical Weapons of Arturus. The second book is The Life of Mordred – A Cautionary Tale. It is down the stairs in the non-fiction section on a book stand. After you get the second book, look at the nameplates on the shelves. One is labeled McM, just like the underlined section of the library book slip you got earlier. Click on the brick behind the nameplate and a secret staircase in the floor will open up.
The secret staircase in the Castle Library

The secret staircase in the Castle Library

Go down the stairs and you will arrive in an underground room. Walk over the moldy cheese on a plate right near the entrance. Then walk a little farther to the right and click on the wooden handle on the wall. This will open up a small grate near the ground over to the right, but not the one between you and the robot in the cell. Click on the robot and he will say some long binary numbers (all 1’s and 0’s). This can be translated and the correct way to translate it is “bard”. Go back up the stairs.

When you return to the library, the librarian is there with two guards and is unhappy with you for snooping around. Run out the library and return to the main part of the castle. Go to the left and then enter the door by the staircase. There is a robot mouse on the ground and a very unhappy girl here. Go to your backpack and use the moldy cheese. The robot mouse will go for the cheese and then you will capture him. Now go to the right and jump up on the chest next to the bed. There is a letter on it. It is a secret message that says, We must change our password! I feel my parents will find out what we are doing and put an end to it!
Trapping the robot mouse with moldy cheese

Trapping the robot mouse with moldy cheese

Now leave the room, go up the stairs and enter the door at the very top. This is where you’ll find the King and Queen, who are distraught over the kidnapping of their daughter. Ask the Queen if she can think of anything else that might help you and she will give you the coordinates of the three knights who left in search of the princess. The coordinates are: X-73 Y-83, X-15 Y-15, and X-83 Y-20. Go back outside the castle and run to the right. Keep going right until you reach a new area, Ye Olde Rumour Mille
What to Do in Ye Olde Rumour Mille

Talk to the hooded guy near the entrance and he will give you a Bag of Manure (gross!). Then jump over the two hay bales and run up the hill to the door for Ye Olde Rumour Mille. Go inside. Now walk to the left and jump up on the hay bales. Then jump on the shelf and then up onto the gears and cogs. When you get near the top, jump to the right to land on a small platform in the middle. You will see a piece of rope hanging to the right. Jump onto this rope and this will lift the wooden rod so that it is no longer attached to the gears. Slide down the rope and you will land on a platform next to a very pale dark haired girl. Click on her. She will ask to trade secrets, and will take the secret message you found in the castle. In return, she will give you a piece of paper with three cosmic symbols on it. It is the new password for the Secret Order. Jump down off the platform and go outside.

To the right of the mill is the big wheel in the mud. On top of that wheel is a coil of rope. Jump up on the wheel to get the rope. Now walk over to the left and stand underneath the Ye Olde Rumour Mille sign. Jump up on top of the sign and then jump up on top of one of the windmill blades to get it to start spinning. Keep moving around and jumping on the blades to spin them around until the little glass bubble on the roof is completely open. When it is open, go inside it.

Inside the windmill you will find a broken hover craft. It needs something to power it. Fortunately, you have something. Open up your backpack and Use the bag of manure. The hover craft will fly out of the roof and land in the mud outside. Go back out of the ceiling to leave the windmill. Before you use the hover craft, though, there’s work to be done back at the castle.
What to Do in the Princess’s Tower

OK, head back to the castle and then stand in front of the large oak door. Jump up onto the windowsill and then jump onto the platform with a large bow and arrow on it. Then go to your backpack and select Use on the coild of rope. The rope will be attached to the arrow. Now point the arrow in about a 45 degree angle to the left and click to shoot the arrow and rope. If you aimed correctly, the arrow will stick into the door of a nearby tower. Now walk across the rope and enter the door in the tower.

Go to the left past the bed and you will see some brown paper sticking out of a chest with scrolls and parchment inside. The brown paper says,

The order believes the Great Inventor kept many of his secrets under his bed, but the order dare not come out of their hiding place to seek them. I will do my best to aid them in their search because I believe Mordred is alive! I’ve detected a veacon on a faraway planet, and I believe it may have come from him. I have sent a return signal, and…

Once you have the paper in your backpack, head back outside of the tower and then go left until you reach the fountain in the middle of the square.
What to Do in the Secret Entrance

Now that you’re back near the fountain, walk into the middle of it and click on the plaque on the wall that has the space symbols. Select the symbols in this order: Crescent Moon, Planet with Rings, 5-pointed star. Then click on the large Sun in the middle. A secret door will open and the water will drain out of the fountain. Go inside the entrance.

You’ve found a secret order. There are several people here wearing purple robes. Walk to the right and talk to the boy with buck teeth and pimples. He will give you a small key. Now get back on the rope and head out of this secret room.
What to Do in Mordred’s Secret Hideout

When you’re back standing next to the fountain, walk left to Mordred’s Museum and go inside. Go up onto the top floor and then click underneath the bed. You’ll find a missing page from Mordred’s Journal. It says:

I have found a nearby moon with much activity that I believe to be alien life! I have found that animal waster makes decent fuel, and there is just enough manure in Arturus to bring my flying craft to the moon. The coordinates are 56,52

Leave the museum and go back to the guy with the shovel who gave you the manure. Next to him are two bales of hay. Push them all the way to the right and then jump on top and stand between them. You should fall down to the ground. Then push the left bale back to the left side and you will reveal a secret locked trap door in the ground. Use the small key in your backpack to open it and go down.

Slide down the rope and then walk up to the mechanical owl. It will fly outside. Go back up the rope to follow the owl. Release the mechanical mouse from your backpack and the owl will fly down and eat it. CHOMP! Now the owl will be your friend and follow you around. If you click on the owl you can tell it where to fly.

Go back down the trap door and then walk left. Pick up the book that is sitting on the chair. This is Mordred’s Journal. Then walk all the way to the left and keep pushing against the wall. After a few seconds it will crumble into pieces. Go all the way to the left and you will see a small hole. Go through it to enter the cell where you found the robot. He will self-destruct and a fuel rod will fly to the left beyond the bars. You can’t reach it by yourself, but your new friend the owl can! Click on the owl and then click on the green rod and the owl will retrieve it for you. Click on the owl and then click on yourself and your owl will give you the rod.
What to Do with the Space Craft (Excalibur)

Go back through the hole and exit the secret hideout. Go to the right until you get to the windmill and you will see the hover craft that you found earlier. Jump onto the hovercraft and head to the right. You will find a spacecraft named Exaclibur. Click on the spacecraft and you will see a control panel. Drag the green fuel rod in the bottom left corner to the bottom right corner where you see a broken one that is dripping. Then enter the coordinates for the moon that you found earlier. They are 56-52. You enter the coordinates by spinning the two dials on the right. Once you’ve done that, press the red Launch button to take off!
What to Do on Pewter Moon

Your new spaceship will run out of fuel and crash land on the nearby moon. Go to the right and jump on the platform in the middle of the Astrozone building and then go inside. Talk to the guy on the left. Ask him how to get off this planet. He’ll tell you to leave your ship for scrap and then build a new one on the holopad.

Go outside and click on the Holopad machine to the left. There’s a big sign over it that says, Build Your Own Rocket Here. You can design your own rocket anyway you like. The most important thing is to balance your speed and shield. It will probably help to have a little more speed than shield, but you can probably survive the other way too. When you like your ship, click on the Done button and your rocket ship will be waiting for you on the launch pad nearby. Enter your new rocket ship to continue your adventure.
What to Do in Your Rocket

Click on launch to take off into space. There are three planets to visit and you can do them in whatever order you like. To fly the ship, just move your mouse cursor around. You can shoot your weapon by clicking. Pay attention to the coordinates in the bottom left. When you get into alien space, watch out because other ships may start to attack you.
Jungle Planet

The coordinates for Jungle Planet are 15,15. When you get near, an alien ship will start attacking you, so click on the planet as soon as you can. Once you arrive on land, exit your ship onto a platform and then drop all the way down onto the ground. Walk to the right and you will see a small platform with a weapon in a spotlight. Walk over to it to pick it up and put it into your backpack. It is a laser lance and it can release a destructive burst of energy when fully charged.

Next go to the left and jump on top of one of the flowers. They will catapult you into the air. Keep jumping until you reach your spaceship again. Up above you is a little green bug with yellow electrical charges shooting between his arms. The will zap you if you get too close. Watch for the swinging pendulum to your right and jump on it as it’s moving away from you (so that you don’t get zapped). Wait for the platform you’re on to go all the way to the right and then start swinging back. Then jump and you will land safely on the next platform. Keep doing this until you get ot a platform on the right and then jump off it. It might take a few tries to get this right. When you’re on the platform, go all the way to the right.

Next, you’ll find a knight in green armor. He is Sir Cador and he has failed in his rescue of the princess and he will tell you that you should try to get into the cage to rescue the princess. Click up the rope and then wait for the first egg to open. Then jump and if you timed it well, you will land on the egg when it closes again. Wait here until the next egg is open and then jump again. On this egg, jump immediately because it opens again very quickly. Jump onto the next egg and then jump onto the cage with a winged unicorn inside. Click on the cage to open it and then click on the Unicorn again. The mother phoenix will approach and you will play a game where you must defeat it with the laser lance while riding the flying unicorn.

This game can be really hard. You need to avoid the flying bugs, rocket missiles and lightning clouds. You can shoot the bugs but just get out of the way of the storm clouds and the red phoenix missiles that come at you. After a while, the mother phoenix appears. She will open her mouth and then you need to shoot a fully charged shot from your laser lance and hit her in the head. To do a fully charged shot, click and hold your mouse button until the tip lights up green and then fire. It’s helpful to charge up your lance before she arrives each time so that you’re ready to shoot. After you shoot, get out of the way of her rocket missiles. Also, be careful because sometimes instead of appearing on the right side of the screen, she will sneak up behind you.

After you hit her three times in the head with a fully charged shot from your lance, she will destruct and you will return to the green knight. He will now accompany you on your mission. Once you are back in your ship, click Launch and then press the Teleport Home button.
Fire Planet

Go to the upper right to head towards the fire planet. It is located at the coordinates 83,20. Watch out because along the way you will encounter a black hole that you must navigate around. And just like with the Jungle Planet, the area around the Fire Planet has space aliens who will attack you. Once you land on the planet, exit your rocket ship.

You will be standing outside on a platform surrounded by hot lava. If you fall into you you will be sent back to the starting platform. Move to the right, jumping from platform to platform. Note: it is always easier to jump to the next platform when it is moving downwards. This is especially true for the last platform. When you get to the final platform, wait for it to get to the top of the volcano and then jump off to the left. You’ll land at the top of the volcano crater and can then go down inside.

Once you’re inside the volcano, you need to make your way through the caverns while avoiding the yellow steam that goes by. If you are touched by the steam, you get sent back all the way to the beginning and have to start over again. They key here is patience. There are little alcoves along the way where you can wait safely for the steam to pass. As soon as it disappears, make your move to the next safe spot. Once you get to a larger open area, the steam stops coming. But now there is a rolling rock creature that blocks you from passing. Time your jump to go over him just as he’s rolled up into a circle and you should be able to get by. Once you get past him, you’ll meet up with the Red Knight, named Sir Pellas. He will tell you that he failed and that a beast is holding the princess. He will give you an ice arrow to slay the beast.

When you enter the room to the left, move quickly to the first chain and jump up and climb it to the top. Then move from chain to chain until you reach the end. Drop down and run under the dropping spike ball from the dragon’s tail. Then click on the lever to temporarily shut down the robot dragon. Move quickly to the right so that you have a clear shot to the dragon’s open mouth. Click on your ice arrow and shoot it into the dragon’s mouth. If you hit him successfully, he will turn orange and red and start jumping up and down. This will cause stalactites to start falling from the ceiling, but the dragon will stop shooting fireballs at you and his spike tail will stop working. If you move quickly enough, you can go across the chains again (just watch out for the stalactites) and get under him before he reactivates. Then just flip the lever, move, and shoot him again. Tip: after you flip the lever, don’t wait for the spinning cursor to stop. Move to the right immediately so you will have enough time to position and shoot the ice arrow before the dragon moves his mouth. Shoot the dragon three times to defeat him.

Once you beat the mechanical dragon, the red knight will come into the room with you and join you on your mission. Return to your spaceship and teleport home.
Ice Planet

Head southeast to coordinates 73,83. When you arrive, you will find space sharks guarding the planet. You need to lure them into a trap. Shoot all of them to get them to follow you and then lead them to the black hole located to the north. The coordinates for the black hole are approximately 84,47. When you’re luring them away, keep them close enough to stay on screen or they will go back to guarding the ice planet.

Once the space sharks have been dealt with, you can land the ship on the Ice Planet. When you exit the ship, you’ll be standing on a platform above ice water. Just like the lava from the Fire Planet, if you fall into the water, you’ll be teleported back to your ship. Move from platform to platform while watching out for the flying robot fish. It’s a little tough to move from platform to platform and you will slide a bit because it’s ice. You should aim for the middle of each platform when jumping so that you don’t slide off when you land.

In the next part, jump up on the platforms to climb the mountain while avoiding the giant snow balls. This part is much easier than the ice platforms from before. Sir Gawain, the blue knight, is standing at the very top of the moountain. Talk to him and he will give you a special force shield. You will then have to fight a giant tiger-shaped helicopter that drops snowballs on you. Using the force field, you can bounce the snowballs back at him to damage the helicopter. You need to hit him three times. From time to time, ice shards will fly towards you and they will damage your shield, so watch out. If the shield runs out it will need to recharge and you will be defenseless for a while. Just avoid everything when this happens. After you defeat the tiger helicopter, the blue knight will appear and he will join you.

Go back into your ship and teleport home. Now you can go to the Crystal Gate…
The Crystal Gate

The Crystal Gate is an asteroid at the coordinates 11,82. You can go there once you have found all three knights. The the Crystal Gate is surrounded by an asteroid belt, so you need to be careful when you get near it. Once you land exit the space craft. Climb up the crystal mountain to the top where the 3 knights are waiting. Click on the sword that is stuck in the stone. You will open a small vortex that you can enter.

You arrive at the castle of the Binary Bard. Jump down to the bottom of the castle and speak with the princess. She will ask for the three powerful weapons you have brought and then she will take them from you. But once she does, she will reveal herself as the Binary Bard in disguise! He will then laugh at you and disappear.

There is a wall next to you. Click on it and it will become a puzzle. When you click on a square, it will stay the same but flip over the adjacent squares. The goal is to turn over all of the pieces. It’s a little tricky, but you should be able to do this puzzle with a little experimentation and practice.
The Final King Mordred Battle

Welcome to the final battle. This is really hard and takes place in two parts. Your health meter doesn’t reset between them, so you need to do the first part as carefully as you can. In the first part, you will fly around as Merlin the robot owl. Be careful to avoid the spinning discs and Mordred’s zaps and robot arms. The goal is to pick up the black bombs that Mordred drops on the ground and then fly above him. When they start blinking red, wait a few seconds and then release them so that they explode on him. When you get two bombs on Mordred he will zap and kill Merlin. (Sob!) Goodbye, Merlin!

Now comes the really hard part. Try to get Mordred close to the platform where the real princess is trapped. Then jump up on him and then up onto the platform. Stand on the edge and then do a big jump to either the left or the right. If you timed it right, you’ll land on one of the chandeliers. Now move yourself so you are in the middle. He will go underneath the chandelier and fire his laser at it. It will fall on top of him. Repeat this on the other chandelier and then you will destory Mordred. He will emerge again but the princess will finish him off.

Once that’s complete, the mission is finally over! You have rescued the princess and will receive the Astro-Knights medal. Congratulations!
3.10- Haunted House Island
The Poptropica Haunted House mini-quest is here! Here is the full walkthrough. I also made a video walkthrough which I will post very soon.
Arriving at the Haunted House and Getting Inside

First, click on the promotion on the Poptropica Map to travel to the Haunted House. You’ll arrive in the graveyard. Run over to the left to get to the house and then jump up on it until you see the bat. You need to jump around and catch the bat to get the key from him. This is your first item. Once you have the key, go to the far left to unlock the cellar door and get inside.
The Cellar

You’ll get the first item you need here in the cellar. The first thing you need to do is connect the boiler to the furnace by rotating the pipe pieces. It’s a very easy puzzle if you work in one direction. I did it backwards from the boiler to the furnace. Once it’s connected, jump up on the steam coming from the boiler to get on top of the platform to get the draught, which is your second item.
The House

There are a bunch of items to get inside the Haunted House. Here’s how to get them all.
Pick Axe and Ice

To get the ice, open the refrigerator and then go up to the knight statues on the next floor. One of them is holding a pick axe. Jump on his head to get him to drop it then pick it up and use it to chip the ice out of the refrigerator. These are your third and fourth items.

This part is a little tough. Go all the way up to the bedroom on the top left and click on the clocks on the mantle. You want to synchronize both clocks so that they strike midnight at the same time (when the skull heads pop out). When you place the cursor over one of the clocks, it speeds up. So you can keep switching between the two so that they’re at the same time. If you do it right, both clocks will strike midnight and you’ll get the next item.

Now we need to get into the attic. To do this, go over to the right where you see a spider on the floor. Click on it to make it drop down over the painting of the witch with the broomstick. She’ll drop the broomstick, which flies. Now go jump on it and you can fly around the Haunted House. Fly back upstairs and through the hole in the ceiling to get inside the attic. On the left side is a chest. Open it up to play a slider puzzle. Watch carefully, because all you need to do is reverse the moves the game makes in the beginning. If you play close attention, this puzzle is very easy to do! Congratulations, you’ve got the last item!
Light the Lantern

Go all the way back down to the cellar and click on the barrel of kerosene under the stairs to light the lantern.
Speak to the Cat

Go back to the main floor and speak to the ghost cat. He’ll tell you to go outside where the cherub cries. Head back out of the house and find the statue of the little girl crying. There’s a hole next to her now. Go inside it and you’ll arrive at a Halloween Party!

You’ll get 50 Poptropica credits for finishing this mini-quest. Plus, you can use the Costumizer to get any of the Halloween costumes on display at this party. Woo-hoo!
3.11- Counterfeit Island

Pokemon Rocks!

February 26, 2010 - One Response

Remember, Pokemon roxks Poptropica suks!
dorks, really listexn to meh1


December 21, 2009 - One Response

hi a am a new author here!!!!!!!!!!

Counterfit Island Is Coming

December 21, 2009 - Leave a Response

If you check the PHB
You’ll be finding out that Counterfit Island is coming!
Insted of RTV so go on
and find out Countefit island is coming!

calling for help! i need a differnt avatar for the thing on the end of your comment

July 28, 2009 - Leave a Response

hey dudes,dudets i need help finding out how to change the avatar on the end of your comment! please help

New Author! seriousfox!

July 16, 2009 - Leave a Response

Hello everyone! I am a new author here! My Poptropica Name is Serious Fox! Thanks for adding me Crazy Catfish!

Binary Bard Strikes!

June 27, 2009 - One Response

I have seen a site hacked by Binary Bard! Warn as many sites as you can!

soaring high!

June 26, 2009 - Leave a Response

Last week I went for a hike into the hills of a strange island, and this is what I saw. I was so hungry from my travels and the eggs looked so good, but I didn’t think the seagull would like it if I “borrowed” an egg for my lunch!

New outfits and more – Coming Soon!

June 26, 2009 - Leave a Response

We are busy creating tons of cool stuff for Poptropica, and here are two new outfits you’ll soon be able to purchase in the Poptropica Store!